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- Script Code -

dofile(reaper.AZ_GetLuaInitPath())


require("reaper_AZSTOKE_SILVER")

require("reaper_AZSTOKE_GOLD")


fullPath = reaper.AZ_SetResoucePathFolder("AZData//Render",0)

jsonStr = reaper.AZ_ReadFile(fullPath,"Render_a001.txt")

renderData = reaper.AZ_Json_Deserialize(jsonStr)


reaper.AZ_RenderToAudioFile(0,renderData)

- Warm Up -

- Script Detail -

dofile(reaper.AZ_GetLuaInitPath())


require("reaper_AZSTOKE_SILVER")

require("reaper_AZSTOKE_GOLD")


・Enable SILVER and GOLD APIs


fullPath = reaper.AZ_SetResoucePathFolder("AZData//Render",0)

・Check AZData/Render folder in resource folder to get FullPath


jsonStr = reaper.AZ_ReadFile(fullPath,"Render_a001.txt")

・Read saved data Render_a001.txt and convert to jsonStr string


renderData = reaper.AZ_Json_Deserialize(jsonStr)

・Convert from jsonStr to array and set saved data available


reaper.AZ_RenderToAudioFile(0,renderData)

・Export audio files according to render settings

- API LINK -

Render

AZSTOKE_Render_Write_1

Rendering of waveforms using saved data

01_BRONZE_ss_edited.png
01_SILVER_edited_edited.png
03_GOLD_edited_edited.png
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