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- Script Code -

dofile(reaper.AZ_GetLuaInitPath())


require("reaper_AZSTOKE_SILVER")

require("reaper_AZSTOKE_GOLD")


fullPath = reaper.AZ_SetResoucePathFolder("AZData//Render",0)

cancelType,inputList = reaper.AZ_GetUserInputList("SaveData",1,"FileName:","Render_a001")


if cancelType then

   render = reaper.AZ_GetRenderSetting(0)

   jsonStr = reaper.AZ_Json_Serialize(render)

   reaper.AZ_WriteFile(fullPath,inputList[1]..".txt",jsonStr,0)

end

- Warm Up -

- Script Detail -

dofile(reaper.AZ_GetLuaInitPath())


require("reaper_AZSTOKE_SILVER")

require("reaper_AZSTOKE_GOLD")


・Settings to enable Silver and GOLD


fullPath = reaper.AZ_SetResoucePathFolder("AZData//Render",0)


・Create a folder called AZData//Render and assign the full path information to fullPath.


cancelType,inputList = reaper.AZ_GetUserInputList("SaveData",1,"FileName:","Render_a001")


・Provide a text box for the user to specify the render file name.


if cancelType then

   render = reaper.AZ_GetRenderSetting(0)


・Get the current render settings and save them to render


   jsonStr = reaper.AZ_Json_Serialize(render)


・Convert array information to a string and assign it to jsonStr


   reaper.AZ_WriteFile(fullPath,inputList[1]..".txt",jsonStr,0)


・Save render data as text in resource folder

end

- API LINK -

Render

AZSTOKE_Render_Savedata_1

Save the render settings as text and generate save data.

01_BRONZE_ss_edited.png
01_SILVER_edited_edited.png
03_GOLD_edited_edited.png
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