REAPDOCK👇Region Marker 1st Edition - Set region for selected media
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This is Nakajima from AZSTOKE Co., Ltd.
Creating a region is the Python version.
The mechanism can be implemented in almost the same way as Lua.
Make sure to remove all regions first
The implementation creates regions on the fly as needed.
I hope this helps you understand how to set up your region to allow for customization.
Region generation is a very important function for exporting individual files.
Once you have mastered it, you will be able to use it in a variety of situations and it will become knowledge that will lead to more efficient development work.
Creating regions is a very important feature for game sounds.
It is normal for game sounds to contain over 10,000 sounds, and all of that data is created by sound creators. So you can easily understand that just writing it out is a lot of work.
It is a useful tool that allows you to select a specific waveform and run it to write out the appropriate length.
Here we introduce one of those tips.
This time, we introduced " Region Marker Part 1 - Setting the region of the selected media as is ."
Stay tuned for next time!
□For detailed documentation on how to generate ReaScript, see 👇
Make your work more efficient with SILVER's API !
Next time, Reapdock Lua version will be released
Due to CEDEC2024, the next blog will be on August 28th.
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[REAPDOCK]Script documentation can be found here:
[APIDOCK] Please refer to the following table of contents for the APIs used in the script.
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