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[Reapdock Update - Python -] [Render] Rendering waveforms using saved data

 

REAPDOCK👇

Reander Overview
 

 

[ PYTHON ]REAPDOCK/APIDOCK document update

 


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Following on from the Lua version last time, this week we will be introducing the Python version.


This is a Reascript that reads the saved data of the Render settings generated in the previous Python blog and writes out waveform data.


Setting specific render settings manually each time can lead to human error, and this function will be essential for game sounds, where export settings need to be changed depending on the type of sound.


When improving the script, try changing the export settings to suit your development status, taking into account the file name and number of channels required.


Please use Render to further automate your workflow.




□For detailed documentation on how to generate ReaScript, see 👇



Make your work more efficient with SILVER's API !

 

Next time, Reapdock Lua version will be released

2025/01/08

(Due to the New Year's holiday, it will be released the week after next.)

 

 

LINK

 

New to Reaper/those considering subscribing to a plan
[REAPDOCK]Script documentation can be found here:
[APIDOCK] Please refer to the following table of contents for the APIs used in the script.





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