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[Reapdock Update - Python -] [LOUDMATCHIFY] LOUDMATCHIFY 1st Edition: Creating save data - Patented technology 003 - ReaScript!!

 
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This is Nakajima from AZSTOKE Co., Ltd.


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Patented Technology: TALKTRON

We are finally announcing ReaScript, which utilizes AZSTOKE Inc.'s patented technology 003 "LOUDMATCHIFY."

This is a patented technology announced at CEDEC2024.

(Following the previous Lua version, this is the Python version.)


The name detection loudness adjustment function "LOUDMATCHIFY" automatically adjusts the loudness of audio files based on the loudness values that correspond to partially matching strings.


This system has enabled us to successfully mechanize some of the mass production work involved in game sound.

This time, we will introduce how to generate the data to save the lists necessary to run LOUDMATCHIFY.


Multiple entries are made for two sets of Name and Loudness.

The setting is -22 for things that say ACTION, and -30 for things that say CHARGE.

By rewriting this to a loudness value that conforms to the naming conventions of each game title,

The audio file will automatically be converted to the specified loudness.

This time, we will use ReaScript to create a text file to be shared among workers.


There may be an easier way to generate save data, so please try creating your own script.


Stay tuned for next time!



□For detailed documentation on how to generate ReaScript, see 👇


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Next time, Reapdock Python version will be released

10/16

 
 

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[REAPDOCK]Script documentation can be found here:
[APIDOCK] Please refer to the following table of contents for the APIs used in the script.







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