REAPDOCK👇Region Marker 1st Edition - Set region for selected media
[ LUA ]REAPDOCK/APIDOCK document update notification
This is Nakajima from AZSTOKE Co., Ltd.
This is the first ReaScript for creating regions.
Creating regions is a very important feature for game sounds.
Rather than a system that plays one long piece of media, various waveform data are created and played according to each scene in the game, so waveform data of an appropriate length is required.
The number of files typically exceeds 10,000, and all of this data is created by sound creators. So you can easily imagine how difficult it is just to write it all out.
It is a useful tool that allows you to select a specific waveform and run it to write out the appropriate length.
Here we introduce one of those tips.
This time, we introduced " Region Marker Part 1 - Setting the region of the selected media as is ."
Next time we look forward to!
□For detailed documentation on how to generate ReaScript, see 👇
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Next time, Reapdock Python version will be released
*The timing of the blog posts may change depending on preparations for "SkySquare."
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[REAPDOCK]Script documentation can be found here:
[APIDOCK] Please refer to the following table of contents for the APIs used in the script.
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