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[REAPDOCK-Lua-] -030- [Render] Rendering waveforms using saved data

ryota-izuma

Updated: Jan 13

 

REAPDOCK👇

Reander Overview
 

 

[ LUA ]REAPDOCK/APIDOCK document update

 


Summary 1
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What I will introduce this time is a Reascript that reads the save data of the Render settings generated in the previous blog and writes out waveform data.


Manually setting specific render settings each time can be prone to human error.

This will be an essential feature for game sounds, where export settings need to be changed depending on the type of sound.


When improving the script, try changing the export settings to suit your development status, taking into account the file name and number of channels required.


Please use Render to further automate your workflow.



□For detailed documentation on how to generate ReaScript, see 👇



Make your work more efficient with SILVER's API !

 

Next time, Reapdock Python version will be released

12/25

 

 

LINK

 

New to Reaper/those considering subscribing to a plan
[REAPDOCK]Script documentation can be found here:
[APIDOCK] Please refer to the following table of contents for the APIs used in the script.

 

REAPDOCK List

 






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