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[Reapdock Update - Lua -] LOUDMATCHIFY Part 2: Running Name Detection Loudness

 

REAPDOCK👇

LOUDMATCHIFY Overview
 

 

[ LUA ]REAPDOCK/APIDOCK document update

 

Topic: " 【LOUDMATCHIFY】 Running LOUDMATCHIFY 2nd Name Detection Loudness "


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LOGO


This time, we will run LOUDMATCHIFY using the save data generated in the previous blog , "LOUDMATCHIFY -Part 1- Generating save data ."


LOUDMATCHIFY is a patented technology of AZSTOKE Co., Ltd., number 003.

This is name detection loudness, and by registering partial matches of file names and loudness values as a set,

It is possible to automate loudness adjustments based on this set information.


The data generated using the previous save data is as follows.

ACTION -22 / CHARGE -30 / HIT -20 / JUMP -25

These sets are detected as partial matches and loudness adjustments are made automatically.


For example, the following file is used:

AZ_vo_PL0000_ACTION_01

This file will be detected by a partial match of "ACTION".


Therefore, the loudness is automatically set by applying the value of -22.

For game sounds that are managed according to this naming convention,

This will be a very important function for adjusting the number of sounds, which is said to number in the hundreds or tens of thousands.


Please understand this function and try to use it.


Stay tuned for next time!




□For detailed documentation on how to generate ReaScript, see 👇



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Next time, Reapdock Python version will be released

10/30

 

 

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New to Reaper/those considering subscribing to a plan
[REAPDOCK]Script documentation can be found here:
[APIDOCK] Please refer to the following table of contents for the APIs used in the script.





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