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中島 健太郎

[Press Release] Growing API RIGDOCKS-GOLD & SILVER-Finally Released Four AZSTOKE Patented Technologies to be Publicly Released Up to 50% OFF Coupons Distributed at CEDEC2024!!



GOLD1.0.0 is announced!


▽Press release distribution URL

A press release has been published.

Please check here for details.


AZSTOKE Inc. (name: AZSTOKE, location: Setagaya-ku, Tokyo, CEO: Kentaro Nakajima), a company that specializes in game sound development, provides the API "RIGDOCKS," which enables artists, even those who are not programmers, to develop scripts, under the theme of "ReaScript development for sound creators."

ReaScript contributes to streamlining work by eliminating duplicate tasks and operations, allowing you to review your work processes, leading to cost reductions and improved work efficiency.


We have announced our latest plan GOLD 1.0.0, which includes AZSTOKE's patented technology "LOUDMATCHIFY" & "MIDDLESCANNER" and 25 other APIs to control Wwise.

Furthermore, with the addition of "TALKTRON" as an update to SILVER 1.1.0, a total of four patented technologies, including the previous "HANDAUTOMER", have been made public, and the combination of our BRONZE, SILVER and GOLD technologies will realize the automation of much of the sound production and editing work, to serve as a resource for many developers.

GOLD comes with an API that allows you to control Audiokinetic's Wwise, a middleware currently used by many game sound professionals.

It is designed to bring cutting-edge automation to professional on-site work, and our goal is to contribute to the development of game sound not only in Japan but also around the world.


At CEDEC 2024, we will be giving a talk about RIGODCKS technology and exhibiting at a booth. We plan to distribute coupons to mark the first public release of RIGDOCKS, so please stop by our booth.


■AZSTOKE original API "GOLD1.0.0" released


GOLD 1.0.0

RIGDOCKS-GOLD1.0.0-, which is being released this time, includes APIs for AZSTOKE's patented technologies "LOUDMATCHIFY" and "MIDDLESCANNER", including unique technologies that significantly reduce manual work.

To enable further automation, Wwise APIs not included in BRONZE and SILVER are included, which handle various elements such as names, volumes, buses, switches, actor-mixers, and object movement.

If you are already subscribed to BRONZE or SILVER, you can combine them to easily set up even more automated control.

It has been created with maximum consideration for use in professional settings and is ready for immediate use.

Many technologies, including patents, have been compiled into GOLD, and we have begun providing these technologies for further evolution.


Download Page URL:


About AZSTOKE's patented technology "LOUDMATCHIFY"


Patented technology LOUDMATCHIFY

Patented technology LOUDMATCHIFY


*Available version: GOLD1.0.0 or later


"LOUDMATCHIFY" included in GOLD1.0.0 is AZSTOKE's patented technology.

It is effective for adjusting the loudness of various sound effects, voices, etc.

Game sounds are prepared in separate chunks that correspond to various situations, and the world is constructed by playing them simultaneously on the game engine.


Sound does not have a uniform loudness value, but rather requires volume adjustment according to the playback conditions.

Therefore, the volume value differs depending on the genre of sound, and individual adjustments are required for each sound.


However, since there is generally more than one worker, the volume is often determined by personal perception, which raises concerns that the volume balance may be off.

Even if there is only one worker involved, differences in volume when handling large amounts of data, and differences in loudness values for the same type of sound, can often cause discomfort to users while playing the game.


To address this issue, we conducted research and development and developed a technology that uses elements of game sounds, which are often managed by file name, to automatically set loudness through partial matching.


We hope you will try out the name detection loudness adjustment function "LOUDMATCHIFY".


For more information about "LOUDMATCHIFY", please check this page.

LOUDMATCHIFY Details URL:


About AZSTOKE's patented technology "MIDDLESCANNER"


Patented MIDDLESCANNER technology

*Available version: GOLD1.0.0 or later


"MIDDLESCANNER" included in GOLD1.0.0 is AZSTOKE's patented technology.

Game sounds are created using a DAW or similar software, and then after the various adjustment tools have been set up using middleware, they are played back through the game engine, and are ultimately played through the speakers of televisions, mobile phones, and game consoles.

In many game developments, volume adjustments are made using middleware equipped with various adjustment functions. However, adjusting the volume in the middleware results in a difference between the volume in the audio data and the final output volume value.

In that case, when you go back to the audio data and make adjustments, you will need to make corrections because the final output volume value will be different, and even when producing data with volume values of the same genre, you will have to work without knowing the set volume value of the original sound.


"MIDDLESCANNER" measures the amount of volume change on the middleware in the DAW, allowing you to make final adjustments to the desired loudness value.


The new GOLD 1.0.0 includes a volume acquisition function using Audiokinetic's Wwise.

Other middleware is currently not supported.


We hope you will try out the loudness change acquisition function "MIDDLESCANNER."


For more information about "MIDDLESCANNER", please check this page.

MIDDLESCANNER details URL:



■ SILVER 1.1.0 Update

Silver 1.1.0

Along with the release of GOLD 1.0.0, the update to SILVER 1.1.0 has also been released.

New APIs have been added to SILVER1.1.0.


We've added features that people have been looking for, such as a JSON format conversion API for retrieving and generating save data, and an array API that retrieves MaxMomentary and breaks it down from full path information. Previously, these were controlled using complex processes, but by building them as APIs, they can now be done with just a few lines of script.

These developments have taken us one step further towards realizing new automated control.


About AZSTOKE's patented technology "TALKTRON"


Patented TALKTRON Technology

*Available version: Silver 1.1.0 or later


"TALKTRON" included in SILVER1.1.0 is AZSTOKE's patented technology.

In today's game sound environment, it can take hundreds of thousands of audio pieces to be edited.

Voiceovers need to be multilingual, and the number of languages increases exponentially. Even after adjusting the main language, the workload would be doubled or tripled as we had to adjust the other languages, which put a heavy burden on us.

To address this issue, we have conducted our own research and development, and have finally discovered the optimal method to automate this process. We hope you will experience the automated control "TALKTRON," which is designed for professional use and takes into account fine adjustments and ease of checking.


For more information about "TALKTRON", please see this page.

TALKTRON details URL:



■RIGDOCKS-Bridge-MultiUserLisence 1 account can be used by up to 5 people


MultiUserLicense Overview

The "MultiUserLicense" feature has been added to the license management tool RigdocksBridge. Plan purchasers can now grant or remove permissions by registering up to four email addresses in Bridge.

By making it possible to share within a team, delete associations after a project is completed, and switch permissions for personnel changes with a single purchased account, the ease of use in an organization has been expanded. Up to five accounts, including the administrator, can be used at the current price.

We plan to expand the functionality in the future to accommodate the addition of more users.


■Presenting at CEDEC 2024, Japan's largest game development conference


RIGDOCKS to appear at CEDEC2024

At CEDEC 2024, we will be speaking at a session and exhibiting at a booth.


▼Session presentations

Customization with over 300 unique APIs "RIGDOCKS"! ~ Sound creator's ReaScript development ~



■ Date and Time

Wednesday, August 21st 15:00-16:00



■ Speakers

・Kentaro Nakajima

・Sarina Takeda

・Yoshiki Sakaguchi



■Detailed link


To help visitors understand the full scope of RIGDOCKS, I will be on stage explaining the production process, the challenges I faced and the approach I took to solving them, as well as showing the actual production process.

Please experience the evolution of RIGDOCKS, which continues to grow every day.



■CEDEC2024 Booth Exhibit

At the booth, you can run the Reapdock script file created for RIGDOCKS BRONZE, SILVER, and GOLD and actually experience the automation. During the session, you will be able to hear additional explanations from staff about difficult points. In addition, we will also reveal the details of our new project "SkySquare" and do our best to make it a place where everyone can understand AZSTOKE's original technology and recording, the first of its kind in Japan.


We have also prepared a large number of novelty gifts to give to those who visit our booth.

We are holding an event where you can win novelties and coupon codes using gachapon machines.

Please come along and join us to get coupons for up to 50% off!



Gachagacha SALE

Gachagacha will give away many novelties, including coupons.


Novelty 1_Keychain

▼First edition: RIGODCKS keychain

It is a record-shaped key chain with the RIGDOCKS logo printed on it.

Original limited edition keychain from AZSTOKE, a company that deals with sound


Novelty 2: Sauna towel

▼ 2nd edition: Sauna towel

Developers do desk work, so a sauna is the perfect way to relax your tired brain.

AZSTOKE Co., Ltd., which promotes saunas, has equipped its studio with a sauna, which has been used by many people. We have prepared sauna towels that are suitable for use in the sauna. Unlike regular towels, we provide the perfect size.



Novelty 3: Sauna mat

▼ 3rd edition: Sauna mat

For the best sauna experience, get your own sauna mat.

Many people sweat in the sauna, so having a mat to sit on makes a big difference in how safe you can be. We use Imabari towels for quality, and because they are made of terry cloth, you can just put them in the washing machine after use.


Novelty 4_Sauna hat

▼ 4th edition: Sauna hat

A sauna hat is an important item in a sauna. The higher you go in the sauna, the hotter it gets, so there is a big difference in temperature from your feet to your head. It plays an important role in protecting your head, and is an essential item for daily sauna use. This item is also of high quality, and is made using Imabari towels, with the expectation that many people will use it for a long time.


We pay careful attention to the quality of each and every novelty item we create.

Please come and get some novelty items.



■ "GOLD/SILVER-API-" 3 types of pricing plans


Sale price

We offer three pricing plans to suit your needs.

With the new MultiUser License feature, you can continue to use the service and be granted five accounts, reducing the price per person by another fifth.


SILVER "1 year use: 15,800 yen" → Up to 50% OFF SALE 7,900 yen

GOLD "1 year use: 35,800 yen" → Up to 50% OFF SALE 17,900 yen


This plan is ideal for those who want to keep costs down and use the service for a short period of time.

During your one-year subscription you will receive all the latest updates.

After the contract period ends, you can continue to use the service by renewing it again.


SILVER "2-year plan: 25,800 yen" → Up to 50% OFF SALE 12,900 yen

GOLD "2 years use: 45,800 yen" → Up to 50% OFF SALE 22,900 yen


Recommended for users considering long-term use. With a two-year contract, you will receive a discount compared to users of the one-year plan, making it even more cost-effective. All the latest updates are included during the contract period. This plan is ideal for long-term use, such as working on one title.


"One-time purchase plan: 35,800 yen" → Up to 50% OFF SALE 17,900 yen

"One-time purchase plan: 55,800 yen" → Up to 50% OFF SALE 27,900 yen


This plan allows you to use the software permanently with a one-time payment. The implementation fee for this plan is higher than other plans, but you can use the software continuously without worrying about the contract expiration date. Version updates are available for two years after purchase.



■ Future outlook

With the theme of "ReaScript development for sound creators" in mind, we are constantly improving the API and planning updates to bring its possibilities to even more users.

Following on from the already released BRONZE and SILVER, and the recently released GOLD, we are working every day to add more APIs that will further improve work efficiency.

Our goal is to help many creators and maximize their creativity in a variety of fields.

Now, with the release of "SkySquare" on social media, we have embarked on a further challenge to enable us to record areas that were previously difficult to record.


SkySquare Challenge

▽Press release distribution URL

For details, please refer to the following URL.

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