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中島 健太郎
5 days ago
[REAPDOCK-Lua-] -010-SE production required! ! -Free Pitch operation-ReaScript! !
Lua:ReaScript to change the pitch of selected media files in a batch.
It is very versatile and can be used to set random Pitch settings, etc
中島 健太郎
5 days ago
[REAPDOCK-Lua-] -009-MA production required!! -Delete all muted media-ReaScript!!
Lua:This is a ReaScript to delete muted media files in bulk.
The mechanism is to deal with the mute information.
中島 健太郎
5 days ago
[REAPDOCK-Lua-] -008-Foley recording is essential!! -Multiple video copies during recording-ReaScript!!
Lua:Script that copies and aligns side by side from a single video!
中島 健太郎
6 days ago
[REAPDOCK-Lua-]-007-"Sound Design" Essential-Fade Automation-ReaScript!!
Lua:Automatically sets FadeIn/FadeOut.
The fade can be changed freely, allowing you to set fades at inserts and at various other points.
ryota-izuma
6 days ago
[REAPDOCK-Lua-] -031- [Slack] Slack notification after HANDAUTOMER execution
The 31st issue of REAPDOCK is about Slack notifications, which have finally been implemented.
中島 健太郎
6 days ago
[REAPDOCK-Lua-] -005- Essential for volume adjustment! ReaScript for freely changing the volume!!
“Volume of all selected media +1dB”
This is a script that could be used in various places as an application.
中島 健太郎
6 days ago
[REAPDOCK-Lua-] -004- Essential for MA! ReaScript to get frame count in 2 seconds!!
Lua:The subject of this issue is a Script that “outputs all file names and frame counts of a specified track to the console.
AZ Sarina Takeda
6 days ago
[REAPDOCK-Lua-] -003- Essential for recording! ReaScript that turns a 10 minute task into 2 seconds!!
In this case, the script is “Add ‘_ng’ to the name of all selected media (waveforms).
This is a technology sharing that will help recording
AZ Sarina Takeda
6 days ago
[REAPDOCK-Lua-]-002-Sort all media in ascending order
The script is “Sort all media (waveforms) in ascending order.”
However, please note that there are some caveats.
中島 健太郎
6 days ago
[REAPDOCK-Lua-]-001-Automatically change all selected media to mono
It's a pain to change each one to mono every time. This will solve that problem once and for all .
ryota-izuma
Dec 18, 2024
[REAPDOCK-Lua-] -030- [Render] Rendering waveforms using saved data
This is a Reascript that reads the saved data of the Render settings generated in the previous blog and writes out the waveform data.
ryota-izuma
Dec 4, 2024
[REAPDOCK-Lua-] -029- [Render] Save render settings as text and generate save data
ReaScript is essential for automating file export.
This will be especially useful for those who frequently export files!
ryota-izuma
Nov 20, 2024
[REAPDOCK-Lua-] -028- [CEDEC+KYUSHU2024] Successfully automated the process from voice rough editing to Wwise implementation
This is the latest version of REAPDOCK that I will be sharing at CEDEC+KYUSHU.
ryota-izuma
Nov 7, 2024
[REAPDOCK-Lua-] -027- [Wwise] -Part1- Manipulating each file name
This is the first part about Wwise operations: “Renaming”.
Connect to Wwise and rename the selected object.
By using the string operations i
ryota-izuma
Oct 23, 2024
[REAPDOCK-Lua-] -026- LOUDMATCHIFY Part 2: Running Name Detection Loudness
This time, LOUDMATCHIFY will be executed using the save data generated in the previous blog.
ryota-izuma
Oct 9, 2024
[REAPDOCK-Lua-] -025- [LOUDMATCHIFY] LOUDMATCHIFY 1st Edition: Creating Save Data - Patented Technology 003 - ReaScript!!
We are pleased to announce ReaScript using AZSTOKE Inc. patented technology 003 “LOUDMATCHIFY”.
中島 健太郎
Aug 28, 2024
[REAPDOCK-Lua-] -024- [TALKTRON] Multilingual volume automatic adjustment function - Patented technology 002 - ReaScript!!
Automatic multilingual volume adjustment - ReaScript with patented technology 002 “TALKTRON”!
中島 健太郎
Aug 7, 2024
[REAPDOCK-Lua-] -023- [Region] Region Marker Part 1 - Set the region of the selected media as it is - ReaScript!!
[-Lua-]
This is the first ReaScript on region creation.
Region creation is a very important function for game sound.
中島 健太郎
Jul 25, 2024
[REAPDOCK-Lua-] -022- [File] Save Data Construction Part 2 - Increasing the Freedom of Reading Text Files - ReaScript!!
Lua:This is the second ReaScript related to building save data.
It describes how to save in JSON format, which is a common save data format.
中島 健太郎
Jul 3, 2024
[REAPDOCK-Lua-] -021- [Folder] ReaScript creates a dedicated folder when importing media to solve the problem of overlapping media names!
ReaScript topic “[Folder] Solving the problem when media names overlap by creating a special folder when importing media”
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