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中島 健太郎
Jan 7
[REAPDOCK-Python-]-001-Automatically change all selected media to mono
Automatic conversion of stereo and surround waveforms to mono!
中島 健太郎
Jan 7
[REAPDOCK-Lua-]-001-Automatically change all selected media to mono
It's a pain to change each one to mono every time. This will solve that problem once and for all .
ryota-izuma
Dec 25, 2024
[REAPDOCK-Python-] -030- [Render] Rendering waveforms using saved data
This is a Reascript that reads the saved data of the Render settings generated in the previous blog and writes out the waveform data.
ryota-izuma
Dec 18, 2024
[REAPDOCK-Lua-] -030- [Render] Rendering waveforms using saved data
This is a Reascript that reads the saved data of the Render settings generated in the previous blog and writes out the waveform data.
ryota-izuma
Dec 11, 2024
[REAPDOCK-Python-] -029- [Render] Save render settings as text and generate save data
ReaScript is essential for automating file export, and this time we will introduce the Python version.
ryota-izuma
Dec 4, 2024
[REAPDOCK-Lua-] -029- [Render] Save render settings as text and generate save data
ReaScript is essential for automating file export.
This will be especially useful for those who frequently export files!
ryota-izuma
Nov 27, 2024
[REAPDOCK-Python-] -028- [CEDEC+KYUSHU2024] Successfully automated the process from voice rough editing to Wwise implementation
Thank you very much for coming to CEDEC+KYUSHU2024 and for watching our webcast.
This is the latest version of REAPDOCK, which we introduced
ryota-izuma
Nov 20, 2024
[REAPDOCK-Lua-] -028- [CEDEC+KYUSHU2024] Successfully automated the process from voice rough editing to Wwise implementation
This is the latest version of REAPDOCK that I will be sharing at CEDEC+KYUSHU.
ryota-izuma
Nov 13, 2024
[REAPDOCK-Python-] -027- [Wwise] -Part 1- Manipulating each file name
This is the first installment of “Renaming” about Wwise operations.
This time we will introduce the Python version.
ryota-izuma
Nov 7, 2024
[REAPDOCK-Lua-] -027- [Wwise] -Part1- Manipulating each file name
This is the first part about Wwise operations: “Renaming”.
Connect to Wwise and rename the selected object.
By using the string operations i
ryota-izuma
Oct 30, 2024
[REAPDOCK-Python-] -026- LOUDMATCHIFY Part 2: Running name detection loudness
Using the save data generated in the previous blog, we will now execute LOUDMATCHIFY.
ryota-izuma
Oct 23, 2024
[REAPDOCK-Lua-] -026- LOUDMATCHIFY Part 2: Running Name Detection Loudness
This time, LOUDMATCHIFY will be executed using the save data generated in the previous blog.
ryota-izuma
Oct 9, 2024
[REAPDOCK-Lua-] -025- [LOUDMATCHIFY] LOUDMATCHIFY 1st Edition: Creating Save Data - Patented Technology 003 - ReaScript!!
We are pleased to announce ReaScript using AZSTOKE Inc. patented technology 003 “LOUDMATCHIFY”.
中島 健太郎
Aug 28, 2024
[REAPDOCK-Lua-] -024- [TALKTRON] Multilingual volume automatic adjustment function - Patented technology 002 - ReaScript!!
Automatic multilingual volume adjustment - ReaScript with patented technology 002 “TALKTRON”!
中島 健太郎
Aug 14, 2024
[REAPDOCK-Python-] -023- [Region] Region Marker Part 1 - Set the region for the selected media as is - ReaScript!!
Creating Regions, this time in Python.
We hope you will understand how to set up a region that allows customization.
中島 健太郎
Aug 7, 2024
[REAPDOCK-Lua-] -023- [Region] Region Marker Part 1 - Set the region of the selected media as it is - ReaScript!!
[-Lua-]
This is the first ReaScript on region creation.
Region creation is a very important function for game sound.
中島 健太郎
Jul 31, 2024
[REAPDOCK-Python-] -022- [File] Save Data Construction Part 2 - Increasing the Flexibility of Reading Text Files - ReaScript!!
This allows you to save templates and build ReaScripts that allow you to save your requirements and reuse them at any time.
中島 健太郎
Jul 25, 2024
[REAPDOCK-Lua-] -022- [File] Save Data Construction Part 2 - Increasing the Freedom of Reading Text Files - ReaScript!!
Lua:This is the second ReaScript related to building save data.
It describes how to save in JSON format, which is a common save data format.
中島 健太郎
Jul 10, 2024
[REAPDOCK-Python-] -021- [Folder] By generating a dedicated folder when importing media, the problem of overlapping media names has been resolved!!!
[Python] This time, we will cover ReaScript for automatic folder creation.
Tips for preventing file name conflicts on import!
中島 健太郎
Jul 3, 2024
[REAPDOCK-Lua-] -021- [Folder] ReaScript creates a dedicated folder when importing media to solve the problem of overlapping media names!
ReaScript topic “[Folder] Solving the problem when media names overlap by creating a special folder when importing media”
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